Screenshots |
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These are simple screenshots for very simple gsmarkup, which should
give you a rough idea of how the package 'looks'. For every example,
we provide -
- a small example of Renaissance XML code;
- a screenshot of the window generated by that XML code on GNUstep
and Apple Mac OS X.
The examples here are very simple; with more complex Renaissance XML
code you can basically create any sort of window you wish.
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Empty window
<window title="Example" width="200" height="66"/>
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Window with button
<window title="Example">
<button title="Click this button to quit" action="terminate:"/>
</window>
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Window with label and button
<window title="Example">
<vbox>
<label font="big">
Click the button below to quit the application
</label>
<button title="Quit" action="terminate:"/>
</vbox>
</window>
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Preference panel
<window title="Preferences">
<hbox>
<box title="Game preferences">
<vbox>
<button title="Enable monsters" type="switch"
tag="0" action="changedPrefs:" halign="left"/>
<button title="Enable advanced AI in monsters" type="switch"
tag="1" action="changedPrefs:" halign="left"/>
<button title="Enable infinite lives (cheat mode)" type="switch"
tag="2" action="changedPrefs:" halign="left"/>
</vbox>
</box>
</hbox>
</window>
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Preference panel with DisplayAutoLayout enabled
The same file, with DisplayAutoLayout enabled. DisplayAutoLayout
is used while developing and causes boxes and other autolayout
containers to display themselves using helpful red lines.
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